Name
beginRaw()
Description
To create vectors from 3D data, use the beginRaw() and
 endRaw() commands. These commands will grab the shape data just
 before it is rendered to the screen. At this stage, your entire scene is
 nothing but a long list of individual lines and triangles. This means
 that a shape created with sphere() function will be made up of
 hundreds of triangles, rather than a single object. Or that a
 multi-segment line shape (such as a curve) will be rendered as
 individual segments.
 
 When using beginRaw() and endRaw(), it's possible to write
 to either a 2D or 3D renderer. For instance, beginRaw() with the
 PDF library will write the geometry as flattened triangles and lines,
 even if recording from the P3D renderer.
 
 If you want a background to show up in your files, use rect(0, 0,
 width, height) after setting the fill() to the background
 color. Otherwise, the background will not be rendered to the file because
 the background is not shape.
 
 Using hint(ENABLE_DEPTH_SORT) can improve the appearance of 3D
 geometry drawn to 2D file formats. See the hint() reference for
 more details.
 
 See examples in the reference for the PDF and DXF
 libraries for more information.
Examples
import processing.pdf.*; void setup() { size(400, 400); beginRaw(PDF, "raw.pdf"); } void draw() { line(pmouseX, pmouseY, mouseX, mouseY); } void keyPressed() { if (key == ' ') { endRaw(); exit(); } }
Syntax
beginRaw(renderer, filename)
Parameters
renderer(String)for example, PDF or DXFfilename(String)filename for output
Return
PGraphics or void
Related

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