Reference+
Name
process()
Class
Delay
Description
Start the delay effect.
Examples
import processing.sound.*; AudioIn in; Delay delay; void setup() { size(640,360); background(255); // create the input stream in = new AudioIn(this, 0); // create a delay effect delay = new Delay(this); // start the input stream in.play(); // Patch the delay delay.process(in, 5); delay.time(0.5); } void draw() { }
Syntax
delay.process(input, maxDelayTime, delayTime)
delay.process(input, maxDelayTime)
Parameters
input
(SoundObject)
Input audio sourcemaxDelayTime
(float)
Maximum delay time in seconds.delayTime
(float)
Delay time to use when starting to process, in seconds.
Return
void
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